![]() And having both for a better price tag doesn't help either. Plus, Gradius IV was already subtitled Fukkatsu, which basically means the same thing. One might be tempted to call it Gradius Rehash, since much of it is based off of recycled elements from previous games, even moreso than usual for the Rebirth line. The way it is Gradius ReBirth can't even stand toe-to-toe with the original NES Gradius available at the Virtual Console service or the SNES installment, Gradius III all the same. Gradius Rebirth, released as a WiiWare title in 2008, is somewhat of an inappropriate name. Gradius Rebirth (Wii) Developer: Konami Publisher: Konami Released: MaMSRP: 1000 Wii Points If you are one of the people who bought a Wii in part to play all the old. (Take a look at a cutscene screenshot if you don't believe me.) Of course, the score attack mode with its online leaderboards and an unlockable hard mode can add some value for more passionate players, but it's still a too-shallow revolution to care for. The retro presentation could have been a great feature in itself if the result wasn't just plain ugly. Bosses are too easy, pre-bosses sections are too annoying and the game as a whole is too short. Most levels are recycled from MSX previous entries and in fact they were even dumbed down with artificial, cheap difficulty. On the other hand the design is too lazy to deliver it to a desirable hardcore audience. The gameplay structure–even if it's a good one for sure, a classic side-scrolling shooter plus the customizable power-up tree that made the series remarkable–remains unchanged even in the slightest which means you'll need to beat it in one seat for a lack of restore points/save states/whatever, for instance–simply unacceptable for a 20XX release. In one hand that modernization never quite happens. Unfortunately it ultimately fails in both fronts. The Good: Online leaderbords The Bad: Expensive lazy Released as part of a Konami rehash series developed exclusively for the WiiWare service, Gradius ReBirth–as the title states–intends to update the franchise for modern gamers while keeping its oldschool, hardcore appeal. In one hand that "ReBirth" is an overstatement. Released as part of a Konami rehash series developed exclusively for the WiiWare service, Gradius ReBirth–as the title states–intends to update the franchise for modern gamers while keeping its oldschool, hardcore appeal. ![]()
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